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PSL 2021

This is one of the trickiest projects I have ever worked on. It felt really nice to create a rig for the VFX team on Cinmea 4D as they were mostly trained on Autodesk Max and Maya. I used some Xpresso basic nodes to bind the whole thing together and functional. Ran some particle simulations. In short, it was fun!

Just to be transparent I only worked on threads not compositing/chroma

Thanks!

PSL research and development by Muhammad Tabish
PSL thread work research and development by Muhammad Tabish

Credits:

Technical Artist: Tabish Ali Javed
Compositing lead: Fahad Saeed
Art Director: Usman Khan
Production Manager: Sarmad Mushtaq

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